dc.contributor.author | Winer, Federico | |
dc.date.accessioned | 2023-12-11T14:28:09Z | |
dc.date.available | 2023-12-11T14:28:09Z | |
dc.date.issued | 2020-08 | |
dc.identifier.citation | IJ-CMXXI-601 | es |
dc.identifier.issn | 2422-5754 | |
dc.identifier.uri | https://riu.austral.edu.ar/handle/123456789/2558 | |
dc.description.abstract | While the sports and entertainment industries plummeting in hysteria because of the massive lockdown and other prevention measures, the successful business forecasts around video-games and esports are more robust since late 2019, after the spread of the virus (SARS-CoV-2) caused a disease called COVID-19. Managers and the public needs help to understand the new opportunities open in the online world and distinguish smart strategies from those that are just quick spares. Quick responses must adjust the preferences of the general public, and it is time to consider the long tail of recession that the outbreak will cause if there is no immediate action. The esports industry put on the table core elements that the sports and entertainment policymakers, executives and other stakeholders require urgent attention, strategic planning, and implementation. | es |
dc.language.iso | en | es |
dc.publisher | Facultad de Derecho de la Universidad Austral | es |
dc.relation.ispartofseries | No. 17, 2020; | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Esports | es |
dc.subject | Sport | es |
dc.subject | Management | es |
dc.subject | Coronavirus | es |
dc.subject | COVID-19 | es |
dc.title | What Esports Can Teach You After COVID-19 | es |
dc.type | Article | es |