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dc.contributor.authorWiner, Federico
dc.date.accessioned2023-12-11T14:28:09Z
dc.date.available2023-12-11T14:28:09Z
dc.date.issued2020-08
dc.identifier.citationIJ-CMXXI-601es
dc.identifier.issn2422-5754
dc.identifier.urihttps://riu.austral.edu.ar/handle/123456789/2558
dc.description.abstractWhile the sports and entertainment industries plummeting in hysteria because of the massive lockdown and other prevention measures, the successful business forecasts around video-games and esports are more robust since late 2019, after the spread of the virus (SARS-CoV-2) caused a disease called COVID-19. Managers and the public needs help to understand the new opportunities open in the online world and distinguish smart strategies from those that are just quick spares. Quick responses must adjust the preferences of the general public, and it is time to consider the long tail of recession that the outbreak will cause if there is no immediate action. The esports industry put on the table core elements that the sports and entertainment policymakers, executives and other stakeholders require urgent attention, strategic planning, and implementation.es
dc.language.isoenes
dc.publisherFacultad de Derecho de la Universidad Australes
dc.relation.ispartofseriesNo. 17, 2020;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEsportses
dc.subjectSportes
dc.subjectManagementes
dc.subjectCoronaviruses
dc.subjectCOVID-19es
dc.titleWhat Esports Can Teach You After COVID-19es
dc.typeArticlees


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional